Lua 5.1.4: ltable.h
L0001
L0006
L0007 #ifndef ltable_h
L0008 #define ltable_h
L0009
L0010 #include "lobject.h"
L0011
L0012
L0013 #define gnode(t,i) (&(t)->node[i])
Table*, int -> Node*
Gets i-th node in table's hashpart array.
(Question: why isn't there a corresponding function
to get the i-th node in table's arraypart array? or why
have this macro at all?)
L0014 #define gkey(n) (&(n)->i_key.nk)
Node* -> TValue*
Gets node key's TValue.
L0015 #define gval(n) (&(n)->i_val)
Node* -> TValue*
Gets node value's TValue.
L0016 #define gnext(n) ((n)->i_key.nk.next)
Node* -> Node*
Gets node following given node in chain of nodes.
L0017
L0018 #define key2tval(n) (&(n)->i_key.tvk)
L0019
L0020
L0021 LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
L0022 LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
L0023 LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
L0024 LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
L0025 LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
L0026 LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
L0027 LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
L0028 LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
L0029 LUAI_FUNC void luaH_free (lua_State *L, Table *t);
L0030 LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
L0031 LUAI_FUNC int luaH_getn (Table *t);
L0032
L0033
L0034 #if defined(LUA_DEBUG)
L0035 LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
L0036 LUAI_FUNC int luaH_isdummy (Node *n);
L0037 #endif
L0038
L0039
L0040 #endif
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