# Basics

## Hello, World!

The original purpose of "hello world", ever since the first C version was written, was to test the compiler and run an actual program.

// hello.rs
fn main() {
println!("Hello, World!");
}

$rustc hello.rs$ ./hello
Hello, World!


Rust is a curly-braces language with semicolons, C++-style comments and a main function - so far, so familiar. The exclamation mark indicates that this is a macro call. For C++ programmers, this can be a turn-off, since they are used to seriously stupid C macros - but I can ensure you that these macros are more capable and sane.

For anybody else, it's probably "Great, now I have to remember when to say bang!". However, the compiler is unusually helpful; if you leave out that exclamation, you get:

error[E0425]: unresolved name println
--> hello2.rs:2:5
|
2 |     println("Hello, World!");
|     ^^^^^^^ did you mean the macro println!?



Learning a language means getting comfortable with its errors. Try to see the compiler as a strict but friendly helper rather than a computer shouting at you, because you are going to see a lot of red ink in the beginning. It's much better for the compiler to catch you out than for your program to blow up in front of actual humans.

The next step is to introduce a variable:

// let1.rs
fn main() {
}



Spelling mistakes are compile errors, not runtime errors like with dynamic languages like Python or JavaScript. This will save you a lot of stress later! And if I wrote 'answr' instead of 'answer', the compiler is actually nice about it:

4 |     println!("Hello {}", answr);
|                         ^^^^^ did you mean answer?



The println! macro takes a format string and some values; it's very similar to the formatting used by Python 3.

Another very useful macro is assert_eq!. This is the workhorse of testing in Rust; you assert that two things must be equal, and if not, panic.

// let2.rs
fn main() {
}


Which won't produce any output. But change 42 to 40:

thread 'main' panicked at
'assertion failed: (left == right) (left: 42, right: 40)',
let2.rs:4
note: Run with RUST_BACKTRACE=1 for a backtrace.


And that's our first runtime error in Rust.

## Looping and Ifing

Anything interesting can be done more than once:

// for1.rs
fn main() {
for i in 0..5 {
println!("Hello {}", i);
}
}


The range is not inclusive, so i goes from 0 to 4. This is convenient in a language which indexes things like arrays from 0.

And interesting things have to be done conditionally:

// for2.rs
fn main() {
for i in 0..5 {
if i % 2 == 0 {
println!("even {}", i);
} else {
println!("odd {}", i);
}
}
}

even 0
odd 1
even 2
odd 3
even 4


i % 2 is zero if 2 can divide into i cleanly; Rust uses C-style operators. There are no brackets around the condition, just like in Go, but you must use curly brackets around the block.

This does the same, written in a more interesting way:

// for3.rs
fn main() {
for i in 0..5 {
let even_odd = if i % 2 == 0 {"even"} else {"odd"};
println!("{} {}", even_odd, i);
}
}


Traditionally, programming languages have statements (like if) and expressions (like 1+i). In Rust, nearly everything has a value and can be an expression. The seriously ugly C 'ternary operator' i % 2 == 0 ? "even" : "odd" is not needed.

Note that there aren't any semi-colons in those blocks!

Computers are very good at arithmetic. Here is a first attempt at adding all the numbers from 0 to 4:

// add1.rs
fn main() {
let sum = 0;
for i in 0..5 {
sum += i;
}
println!("sum is {}", sum);
}


But it fails to compile:

error[E0384]: re-assignment of immutable variable sum
3 |     let sum = 0;
|         --- first assignment to sum
4 |     for i in 0..5 {
5 |         sum += i;
|         ^^^^^^^^ re-assignment of immutable variable



'Immutable'? A variable that cannot vary? let variables by default can only be assigned a value when declared. Adding the magic word mut (please make this variable mutable) does the trick:

// add2.rs
fn main() {
let mut sum = 0;
for i in 0..5 {
sum += i;
}
println!("sum is {}", sum);
}


This can be puzzling when coming from other languages, where variables can be re-written by default. What makes something a 'variable' is that it gets assigned a computed value at run-time - it is not a constant. It is also how the word is used in mathematics, like when we say 'let n be the largest number in set S'.

There is a reason for declaring variables to be read-only by default. In a larger program, it gets hard to track where writes are taking place. So Rust makes things like mutability ('write-ability') explicit. There's a lot of cleverness in the language, but it tries not to hide anything.

Rust is both statically-typed and strongly-typed - these are often confused, but think of C (statically but weakly typed) and Python (dynamically but strongly typed). In static types the type is known at compile time, and dynamic types are only known at run time.

At the moment, however, it feels like Rust is hiding those types from you. What exactly is the type of i? The compiler can work it out, starting with 0, with type inference, and comes up with i32 (four byte signed integer.)

Let's make exactly one change - turn that 0 into 0.0. Then we get errors:

error[E0277]: the trait bound {float}: std::ops::AddAssign<{integer}> is not satisfied
|
5 |         sum += i;
|         ^^^^^^^^ the trait std::ops::AddAssign<{integer}> is not implemented for {float}
|



Ok, so the honeymoon is over: what does this mean? Each operator (like +=) corresponds to a trait, which is like an abstract interface that must be implemented for each concrete type. We'll deal with traits in detail later, but here all you need to know is that AddAssign is the name of the trait implementing the += operator, and the error is saying that floating point numbers do not implement this operator for integers. (The full list of operator traits is here.)

Again, Rust likes to be explicit - it will not silently convert that integer into a float for you.

We have to cast that value to a floating-point value explicitly.

// add3.rs
fn main() {
let mut sum = 0.0;
for i in 0..5 {
sum += i as f64;
}
println!("sum is {}", sum);
}


## Function Types are Explicit

Functions are one place where the compiler will not work out types for you. And this in fact was a deliberate decision, since languages like Haskell have such powerful type inference that there are hardly any explicit type names. It's actually good Haskell style to put in explicit type signatures for functions. Rust requires this always.

Here is a simple user-defined function:

// fun1.rs

fn sqr(x: f64) -> f64 {
return x * x;
}

fn main() {
let res = sqr(2.0);
println!("square is {}", res);
}


Rust goes back to an older style of argument declaration, where the type follows the name. This is how it was done in Algol-derived languages like Pascal.

Again, no integer-to-float conversions - if you replace the 2.0 with 2 then we get a clear error:

8 |     let res = sqr(2);
|                   ^ expected f64, found integral variable
|


You will actually rarely see functions written using a return statement. More often, it will look like this:

# #![allow(unused_variables)]
#
#fn main() {
fn sqr(x: f64) -> f64 {
x * x
}

#}

This is because the body of the function (inside {}) has the value of its last expression, just like with if-as-an-expression.

Since semicolons are inserted semi-automatically by human fingers, you might add it here and get the following error:

  |
3 | fn sqr(x: f64) -> f64 {
|                       ^ expected f64, found ()
|
= note: expected type f64
= note:    found type ()
help: consider removing this semicolon:
--> fun2.rs:4:8
|
4 |     x * x;
|       ^



The () type is the empty type, nada, void, zilch, nothing. Everything in Rust has a value, but sometimes it's just nothing. The compiler knows this is a common mistake, and actually helps you. (Anybody who has spent time with a C++ compiler will know how damn unusual this is.)

A few more examples of this no-return expression style:

# #![allow(unused_variables)]
#
#fn main() {
// absolute value of a floating-point number
fn abs(x: f64) -> f64 {
if x > 0.0 {
x
} else {
-x
}
}

// ensure the number always falls in the given range
fn clamp(x: f64, x1: f64, x2: f64) -> f64 {
if x < x1 {
x1
} else if x > x2 {
x2
} else {
x
}
}

#}

It's not wrong to use return, but code is cleaner without it. You will still use return for returning early from a function.

Some operations can be elegantly expressed recursively:

# #![allow(unused_variables)]
#
#fn main() {
fn factorial(n: u64) -> u64 {
if n == 0 {
1
} else {
n * factorial(n-1)
}
}

#}

This can be a little strange at first, and the best thing is then to use pencil and paper and work out some examples. It isn't usually the most efficient way to do that operation however.

Values can also be passed by reference. A reference is created by & and dereferenced by *.

fn by_ref(x: &i32) -> i32{
*x + 1
}

fn main() {
let i = 10;
let res1 = by_ref(&i);
let res2 = by_ref(&41);
println!("{} {}", res1,res2);
}
// 11 42


What if you want a function to modify one of its arguments? Enter mutable references:

// fun4.rs

fn modifies(x: &mut f64) {
*x = 1.0;
}

fn main() {
let mut res = 0.0;
modifies(&mut res);
println!("res is {}", res);
}


This is more how C would do it than C++. You have to explicitly pass the reference (with &) and explicitly dereference with *. And then throw in mut because it's not the default. (I've always felt that C++ references are too easy to miss compared to C.)

Basically, Rust is introducing some friction here, and not-so-subtly pushing you towards returning values from functions directly. Fortunately, Rust has powerful ways to express things like "operation succeeded and here's the result" so &mut isn't needed that often. Passing by reference is important when we have a large object and don't wish to copy it.

The type-after-variable style applies to let as well, when you really want to nail down the type of a variable:

# #![allow(unused_variables)]
#
#fn main() {
let bigint: i64 = 0;

#}

## Learning Where to Find the Ropes

It's time to start using the documentation. This will be installed on your machine, and you can use rustup doc --std to open it in a browser.

Note the search field at the top, since this is going to be your friend; it operates completely offline.

Let's say we want to see where the mathematical functions are, so search for 'cos'. The first two hits show it defined for both single and double-precision floating point numbers. It is defined on the value itself as a method, like so:

# #![allow(unused_variables)]
#
#fn main() {
let pi: f64 = 3.1416;
let x = pi/2.0;
let cosine = x.cos();

#}

And the result will be sort-of zero; we obviously need a more authoritative source of pi-ness!

(Why do we need an explicit f64 type? Because without it, the constant could be either f32 or f64, and these are very different.)

Let me quote the example given for cos, but written as a complete program ( assert! is a cousin of assert_eq!; the expression must be true):

fn main() {
let x = 2.0 * std::f64::consts::PI;

let abs_difference = (x.cos() - 1.0).abs();

assert!(abs_difference < 1e-10);
}


std::f64::consts::PI is a mouthful! :: means much the same as it does in C++, (often written using '.' in other languages) - it is a fully qualified name. We get this full name from the second hit on searching for PI.

Up to now, our little Rust programs have been free of all that import and include stuff that tends to slow down the discussion of 'Hello World' programs. Let's make this program more readable with a use statement:

use std::f64::consts;

fn main() {
let x = 2.0 * consts::PI;

let abs_difference = (x.cos() - 1.0).abs();

assert!(abs_difference < 1e-10);
}


Why haven't we needed to do this up to now? This is because Rust helpfully makes a lot of basic functionality visible without explicit use statements through the Rust prelude.

## Arrays and Slices

All statically-typed languages have arrays, which are values packed nose to tail in memory. Arrays are indexed from zero:

// array1.rs
fn main() {
let arr = [10, 20, 30, 40];
let first = arr[0];
println!("first {}", first);

for i in 0..4 {
println!("[{}] = {}", i,arr[i]);
}
println!("length {}", arr.len());
}


And the output is:

first 10
[0] = 10
[1] = 20
[2] = 30
[3] = 40
length 4


In this case, Rust knows exactly how big the array is and if you try to access arr[4] it will be a compile error.

Learning a new language often involves unlearning mental habits from languages you already know; if you are a Pythonista, then those brackets say List. We will come to the Rust equivalent of List soon, but arrays are not the droids you're looking for; they are fixed in size. They can be mutable (if we ask nicely) but you cannot add new elements.

Arrays are not used that often in Rust, because the type of an array includes its size. The type of the array in the example is [i32; 4]; the type of [10, 20] would be [i32; 2] and so forth: they have different types. So they are bastards to pass around as function arguments.

What are used often are slices. You can think of these as views into an underlying array of values. They otherwise behave very much like an array, and know their size, unlike those dangerous animals C pointers.

Note two important things here - how to write a slice's type, and that you have to use & to pass it to the function.

// array2.rs
// read as: slice of i32
fn sum(values: &[i32]) -> i32 {
let mut res = 0;
for i in 0..values.len() {
res += values[i]
}
res
}

fn main() {
let arr = [10,20,30,40];
// look at that &
let res = sum(&arr);
println!("sum {}", res);
}


Ignore the code of sum for a while, and look at &[i32]. The relationship between Rust arrays and slices is similar to that between C arrays and pointers, except for two important differences - Rust slices keep track of their size (and will panic if you try to access outside that size) and you have to explicitly say that you want to pass an array as a slice using the & operator.

A C programmer pronounces & as 'address of'; a Rust programmer pronounces it 'borrow'. This is going to be the key word when learning Rust. Borrowing is the name given to a common pattern in programming; whenever you pass something by reference (as nearly always happens in dynamic languages) or pass a pointer in C. Anything borrowed remains owned by the original owner.

## Slicing and Dicing

You cannot print out an array in the usual way with {} but you can do a debug print with {:?}.

// array3.rs
fn main() {
let ints = [1, 2, 3];
let floats = [1.1, 2.1, 3.1];
let strings = ["hello", "world"];
let ints_ints = [[1, 2], [10, 20]];
println!("ints {:?}", ints);
println!("floats {:?}", floats);
println!("strings {:?}", strings);
println!("ints_ints {:?}", ints_ints);
}


Which gives:

ints [1, 2, 3]
floats [1.1, 2.1, 3.1]
strings ["hello", "world"]
ints_ints [[1, 2], [10, 20]]


So, arrays of arrays are no problem, but the important thing is that an array contains values of only one type. The values in an array are arranged next to each other in memory so that they are very efficient to access.

If you are curious about the actual types of these variables, here is a useful trick. Just declare a variable with an explicit type which you know will be wrong:

# #![allow(unused_variables)]
#
#fn main() {
let var: () = [1.1, 1.2];

#}

Here is the informative error:

3 |     let var: () = [1.1, 1.2];
|                   ^^^^^^^^^^ expected (), found array of 2 elements
|
= note: expected type ()
= note:    found type [{float}; 2]


({float} means 'some floating-point type which is not fully specified yet')

Slices give you different views of the same array:

// slice1.rs
fn main() {
let ints = [1, 2, 3, 4, 5];
let slice1 = &ints[0..2];
let slice2 = &ints[1..];  // open range!

println!("ints {:?}", ints);
println!("slice1 {:?}", slice1);
println!("slice2 {:?}", slice2);
}

ints [1, 2, 3, 4, 5]
slice1 [1, 2]
slice2 [2, 3, 4, 5]


This is a neat notation which looks similar to Python slices but with a big difference: a copy of the data is never made. These slices all borrow their data from their arrays. They have a very intimate relationship with that array, and Rust spends a lot of effort to make sure that relationship does not break down.

## Optional Values

Slices, like arrays, can be indexed. Rust knows the size of an array at compile-time, but the size of a slice is only known at run-time. So s[i] can cause an out-of-bounds error when running and will panic. This is really not what you want to happen - it can be the difference between a safe launch abort and scattering pieces of a very expensive satellite all over Florida. And there are no exceptions.

Let that sink in, because it comes as a shock. You cannot wrap dodgy-may-panic code in some try-block and 'catch the error' - at least not in a way you'd want to use every day. So how can Rust be safe?

There is a slice method get which does not panic. But what does it return?

// slice2.rs
fn main() {
let ints = [1, 2, 3, 4, 5];
let slice = &ints;
let first = slice.get(0);
let last = slice.get(5);

println!("first {:?}", first);
println!("last {:?}", last);
}
// first Some(1)
// last None


last failed (we forgot about zero-based indexing), but returned something called None. first is fine, but appears as a value wrapped in Some. Welcome to the Option type! It may be either Some or None.

The Option type has some useful methods:

# #![allow(unused_variables)]
#
#fn main() {
println!("first {} {}", first.is_some(), first.is_none());
println!("last {} {}", last.is_some(), last.is_none());
println!("first value {}", first.unwrap());

// first true false
// last false true
// first value 1

#}

If you were to unwrap last, you would get a panic. But at least you can call is_some first to make sure - for instance, if you had a distinct no-value default:

# #![allow(unused_variables)]
#
#fn main() {
let maybe_last = slice.get(5);
let last = if maybe_last.is_some() {
*maybe_last.unwrap()
} else {
-1
};

#}

Note the * - the precise type inside the Some is &i32, which is a reference. We need to dereference this to get back to a i32 value.

Which is long-winded, so there's a shortcut - unwrap_or will return the value it is given if the Option was None. The types must match up - get returns a reference. so you have to make up a &i32 with &-1. Finally, again use * to get the value as i32.

# #![allow(unused_variables)]
#
#fn main() {
let last = *slice.get(5).unwrap_or(&-1);

#}

It's easy to miss the &, but the compiler has your back here. If it was -1, rustc says 'expected &{integer}, found integral variable' and then 'help: try with &-1'.

You can think of Option as a box which may contain a value, or nothing (None). (It is called Maybe in Haskell). It may contain any kind of value, which is its type parameter. In this case, the full type is Option<&i32>, using C++-style notation for generics. Unwrapping this box may cause an explosion, but unlike Schroedinger's Cat, we can know in advance if it contains a value.

It is very common for Rust functions/methods to return such maybe-boxes, so learn how to use them comfortably.

## Vectors

We'll return to slice methods again, but first: vectors. These are re-sizeable arrays and behave much like Python List and C++ std::vector. The Rust type Vec (pronounced 'vector') behaves very much like an slice in fact; the difference is that you can append extra values to a vector - note that it must be declared as mutable.

// vec1.rs
fn main() {
let mut v = Vec::new();
v.push(10);
v.push(20);
v.push(30);

let first = v[0];  // will panic if out-of-range
let maybe_first = v.get(0);

println!("v is {:?}", v);
println!("first is {}", first);
println!("maybe_first is {:?}", maybe_first);
}
// v is [10, 20, 30]
// first is 10
// maybe_first is Some(10)


A common beginner mistake is to forget the mut; you will get a helpful error message:

3 |     let v = Vec::new();
|         - use mut v here to make mutable
4 |     v.push(10);
|     ^ cannot borrow mutably


There is a very intimate relation between vectors and slices:

// vec2.rs
fn dump(arr: &[i32]) {
println!("arr is {:?}", arr);
}

fn main() {
let mut v = Vec::new();
v.push(10);
v.push(20);
v.push(30);

dump(&v);

let slice = &v[1..];
println!("slice is {:?}", slice);
}


That little, so-important borrow operator & is coercing the vector into a slice. And it makes complete sense, because the vector is also looking after an array of values, with the difference that the array is allocated dynamically.

If you come from a dynamic language, now is time for that little talk. In systems languages, program memory comes in two kinds: the stack and the heap. It is very fast to allocate data on the stack, but the stack is limited; typically of the order of megabytes. The heap can be gigabytes, but allocating is relatively expensive, and such memory must be freed later. In so-called 'managed' languages (like Java, Go and the so-called 'scripting' languages) these details are hidden from you by that convenient municipal utility called the garbage collector. Once the system is sure that data is no longer referenced by other data, it goes back into the pool of available memory.

Generally, this is a price worth paying. Playing with the stack is terribly unsafe, because if you make one mistake you can override the return address of the current function, and you die an ignominious death or (worse) got pwned by some guy living in his Mom's basement in Minsk.

The first C program I wrote (on an DOS PC) took out the whole computer. Unix systems always behaved better, and only the process died with a segfault. Why is this worse than a Rust (or Go) program panicking? Because a panic happens when the original problem happens, not when the program has become hopelessly confused and eaten all your homework. Panics are memory safe because they happen before any illegal access to memory. This is a common cause of security problems in C, because all memory accesses are unsafe and a cunning attacker can exploit this weakness.

Panicking sounds desperate and unplanned, but Rust panics are structured - the stack is unwound just as with exceptions. All allocated objects are dropped, and a backtrace is generated.

The downsides of garbage collection? The first is that it is wasteful of memory, which matters in those small embedded microchips which increasingly rule our world. The second is that it will decide, at the worst possible time, that a clean up must happen now. (The Mom analogy is that she wants to clean your room when you are at a delicate stage with a new lover). Those embedded systems need to respond to things when they happen ('real-time') and can't tolerate unscheduled outbreaks of cleaning. Roberto Ierusalimschy, the chief designer of Lua (one of the most elegant dynamic languages ever) said that he would not like to fly on an airplane that relied on garbage-collected software.

Back to vectors: when a vector is modified or created, it allocates from the heap and becomes the owner of that memory. The slice borrows the memory from the vector. When the vector dies or drops, it lets the memory go.

## Iterators

We have got so far without mentioning a key part of the Rust puzzle - iterators. The for-loop over a range was using an iterator (0..n is actually similar to the Python 3 range function).

An iterator is easy to define informally. It is an 'object' with a next method which returns an Option. As long as that value is not None, we keep calling next:

// iter1.rs
fn main() {
let mut iter = 0..3;
assert_eq!(iter.next(), Some(0));
assert_eq!(iter.next(), Some(1));
assert_eq!(iter.next(), Some(2));
assert_eq!(iter.next(), None);
}


And that is exactly what for var in iter {} does.

This may seem an inefficient way to define a for-loop, but rustc does crazy-ass optimizations in release mode and it will be just as fast as a while loop.

Here is the first attempt to iterate over an array:

// iter2.rs
fn main() {
let arr = [10, 20, 30];
for i in arr {
println!("{}", i);
}
}


4 |     for i in arr {
|     ^ the trait std::iter::Iterator is not implemented for [{integer}; 3]
|
= note: [{integer}; 3] is not an iterator; maybe try calling
.iter() or a similar method
= note: required by std::iter::IntoIterator::into_iter


Following rustc's advice, the following program works as expected.

// iter3.rs
fn main() {
let arr = [10, 20, 30];
for i in arr.iter() {
println!("{}", i);
}

// slices will be converted implicitly to iterators...
let slice = &arr;
for i in slice {
println!("{}", i);
}
}


In fact, it is more efficient to iterate over an array or slice this way than to use for i in 0..slice.len() {} because Rust does not have to obsessively check every index operation.

We had an example of summing up a range of integers earlier. It involved a mut variable and a loop. Here's the idiomatic, pro-level way of doing the sum:

// sum1.rs
fn main() {
let sum: i32  = (0..5).sum();
println!("sum was {}", sum);

let sum: i64 = [10, 20, 30].iter().sum();
println!("sum was {}", sum);
}


Note that this is one of those cases where you need to be explicit about the type of the variable, since otherwise Rust doesn't have enough information. Here we do sums with two different integer sizes, no problem. (It is also no problem to create a new variable of the same name if you run out of names to give things.)

With this background, some more of the slice methods will make more sense. (Another documentation tip; on the right-hand side of every doc page there's a '[-]' which you can click to collapse the method list. You can then expand the details of anything that looks interesting. Anything that looks too weird, just ignore for now.)

The windows method gives you an iterator of slices - overlapping windows of values!

// slice4.rs
fn main() {
let ints = [1, 2, 3, 4, 5];
let slice = &ints;

for s in slice.windows(2) {
println!("window {:?}", s);
}
}
// window [1, 2]
// window [2, 3]
// window [3, 4]
// window [4, 5]


Or chunks:

# #![allow(unused_variables)]
#
#fn main() {
for s in slice.chunks(2) {
println!("chunks {:?}", s);
}
// chunks [1, 2]
// chunks [3, 4]
// chunks [5]

#}

There is a useful little macro vec! for initializing a vector. Note that you can remove values from the end of a vector using pop, and extend a vector using any compatible iterator.

// vec3.rs
fn main() {
let mut v1 = vec![10, 20, 30, 40];
v1.pop();

let mut v2 = Vec::new();
v2.push(10);
v2.push(20);
v2.push(30);

assert_eq!(v1, v2);

v2.extend(0..2);
assert_eq!(v2, &[10, 20, 30, 0, 1]);
}


Vectors compare with each other and with slices by value.

You can insert values into a vector at arbitrary positions with insert, and remove with remove. This is not as efficient as pushing and popping since the values will have to be moved to make room, so watch out for these operations on big vectors.

Vectors have a size and a capacity. If you clear a vector, its size becomes zero, but it still retains its old capacity. So refilling it with push, etc only requires reallocation when the size gets larger than that capacity.

Vectors can be sorted, and then duplicates can be removed - these operate in-place on the vector. (If you want to make a copy first, use clone.)

// vec4.rs
fn main() {
let mut v1 = vec![1, 10, 5, 1, 2, 11, 2, 40];
v1.sort();
v1.dedup();
assert_eq!(v1, &[1, 2, 5, 10, 11, 40]);
}


## Strings

Strings in Rust are a little more involved than in other languages; the String type, like Vec, allocates dynamically and is resizeable. (So it's like C++'s std::string but not like the immutable strings of Java and Python.) But a program may contain a lot of string literals (like "hello") and a system language should be able to store these statically in the executable itself. In embedded micros, that could mean putting them in cheap ROM rather than expensive RAM (for low-power devices, RAM is also expensive in terms of power consumption.) A system language has to have two kinds of string, allocated or static.

So "hello" is not of type String. It is of type &str (pronounced 'string slice'). It's like the distinction between const char* and std::string in C++, except &str is much more intelligent. In fact, &str and String have a very similar relationship to each other as do &[T] to Vec<T>.

// string1.rs
fn dump(s: &str) {
println!("str '{}'", s);
}

fn main() {
let text = "hello dolly";  // the string slice
let s = text.to_string();  // it's now an allocated string

dump(text);
dump(&s);
}


Again, the borrow operator can coerce String into &str, just as Vec<T> could be coerced into &[T].

Under the hood, String is basically a Vec<u8> and &str is &[u8], but those bytes must represent valid UTF-8 text.

Like a vector, you can push a character and pop one off the end of String:

// string5.rs
fn main() {
let mut s = String::new();
// initially empty!
s.push('H');
s.push_str("ello");
s.push(' ');
s += "World!"; // short for push_str
// remove the last char
s.pop();

assert_eq!(s, "Hello World");
}


You can convert many types to strings using to_string (if you can display them with '{}' then they can be converted). The format! macro is a very useful way to build up more complicated strings using the same format strings as println!.

// string6.rs
fn array_to_str(arr: &[i32]) -> String {
let mut res = '['.to_string();
for v in arr {
res += &v.to_string();
res.push(',');
}
res.pop();
res.push(']');
res
}

fn main() {
let arr = array_to_str(&[10, 20, 30]);
let res = format!("hello {}", arr);

assert_eq!(res, "hello [10,20,30]");
}


Note the & in front of v.to_string() - the operator is defined on a string slice, not a String itself, so it needs a little persuasion to match.

The notation used for slices works with strings as well:

// string2.rs
fn main() {
let text = "static";
let string = "dynamic".to_string();

let text_s = &text[1..];
let string_s = &string[2..4];

println!("slices {:?} {:?}", text_s, string_s);
}
// slices "tatic" "na"


But, you cannot index strings! This is because they use the One True Encoding, UTF-8, where a 'character' may be a number of bytes.

// string3.rs
fn main() {
let multilingual = "Hi! ¡Hola! привет!";
for ch in multilingual.chars() {
print!("'{}' ", ch);
}
println!("");
println!("len {}", multilingual.len());
println!("count {}", multilingual.chars().count());

let maybe = multilingual.find('п');
if maybe.is_some() {
let hi = &multilingual[maybe.unwrap()..];
println!("Russian hi {}", hi);
}
}
// 'H' 'i' '!' ' ' '¡' 'H' 'o' 'l' 'a' '!' ' ' 'п' 'р' 'и' 'в' 'е' 'т' '!'
// len 25
// count 18
// Russian hi привет!


Now, let that sink in - there are 25 bytes, but only 18 characters! However, if you use a method like find, you will get a valid index (if found) and then any slice will be fine.

(The Rust char type is a 4-byte Unicode code point. Strings are not arrays of chars!)

String slicing may explode like vector indexing, because it uses byte offsets. In this case, the string consists of two bytes, so trying to pull out the first byte is a Unicode error. So be careful to only slice strings using valid offsets that come from string methods.

# #![allow(unused_variables)]
#
#fn main() {
let s = "¡";
println!("{}", &s[0..1]); <-- bad, first byte of a multibyte character

#}

Breaking up strings is a popular and useful pastime. The string split_whitespace method returns an iterator, and we then choose what to do with it. A common need is to create a vector of the split substrings.

collect is very general and so needs some clues about what it is collecting - hence the explicit type.

# #![allow(unused_variables)]
#
#fn main() {
let text = "the red fox and the lazy dog";
let words: Vec<&str> = text.split_whitespace().collect();
// ["the", "red", "fox", "and", "the", "lazy", "dog"]

#}

You could also say it like this, passing the iterator into the extend method:

# #![allow(unused_variables)]
#
#fn main() {
let mut words = Vec::new();
words.extend(text.split_whitespace());

#}

In most languages, we would have to make these separately allocated strings, whereas here each slice in the vector is borrowing from the original string. All we allocate is the space to keep the slices.

Have a look at this cute two-liner; we get an iterator over the chars, and only take those characters which are not space. Again, collect needs a clue (we may have wanted a vector of chars, say):

# #![allow(unused_variables)]
#
#fn main() {
let stripped: String = text.chars()
.filter(|ch| ! ch.is_whitespace()).collect();
// theredfoxandthelazydog

#}

The filter method takes a closure, which is Rust-speak for lambdas or anonymous functions. Here the argument type is clear from the context, so the explicit rule is relaxed.

Yes, you can do this as an explicit loop over chars, pushing the returned slices into a mutable vector, but this is shorter, reads well (when you are used to it, of course) and just as fast. It is not a sin to use a loop, however, and I encourage you to write that version as well.

## Interlude: Getting Command Line Arguments

Up to now our programs have lived in blissful ignorance of the outside world; now it's time to feed them data.

std::env::args is how you access command-line arguments; it returns an iterator over the arguments as strings, including the program name.

// args0.rs
fn main() {
for arg in std::env::args() {
println!("'{}'", arg);
}
}

src$rustc args0.rs src$ ./args0 42 'hello dolly' frodo
'./args0'
'42'
'hello dolly'
'frodo'


Would it have been better to return a Vec? It's easy enough to use collect to make that vector, using the iterator skip method to move past the program name.

# #![allow(unused_variables)]
#
#fn main() {
let args: Vec<String> = std::env::args().skip(1).collect();
if args.len() > 0 { // we have args!
...
}

#}

Which is fine; it's pretty much how you would do it in most languages.

A more Rust-y approach to reading a single argument (together with parsing an integer value):

// args1.rs
use std::env;

fn main() {
let first = env::args().nth(1).expect("please supply an argument");
let n: i32 = first.parse().expect("not an integer!");
}


nth(1) gives you the second value of the iterator, and expect is like an unwrap with a readable message.

Converting a string into a number is straightforward, but you do need to specify the type of the value - how else could parse know?

This program can panic, which is fine for dinky test programs. But don't get too comfortable with this convenient habit.

## Matching

The code in string3.rs where we extract the Russian greeting is not how it would be usually written. Enter match:

# #![allow(unused_variables)]
#
#fn main() {
match multilingual.find('п') {
Some(idx) => {
let hi = &multilingual[idx..];
println!("Russian hi {}", hi);
},
None => println!("couldn't find the greeting, Товарищ")
};

#}

match consists of several patterns with a matching value following the fat arrow, separated by commas. It has conveniently unwrapped the value from the Option and bound it to idx. You must specify all the possibilities, so we have to handle None.

Once you are used to it (and by that I mean, typed it out in full a few times) it feels more natural than the explicit is_some check which needed an extra variable to store the Option.

But if you're not interested in failure here, then if let is your friend:

# #![allow(unused_variables)]
#
#fn main() {
if let Some(idx) = multilingual.find('п') {
println!("Russian hi {}", &multilingual[idx..]);
}

#}

This is convenient if you want to do a match and are only interested in one possible result.

match can also operate like a C switch statement, and like other Rust constructs can return a value:

# #![allow(unused_variables)]
#
#fn main() {
let text = match n {
0 => "zero",
1 => "one",
2 => "two",
_ => "many",
};

#}

The _ is like C default - it's a fall-back case. If you don't provide one then rustc will consider it an error. (In C++ the best you can expect is a warning, which says a lot about the respective languages).

Rust match statements can also match on ranges. Note that these ranges have three dots and are inclusive ranges, so that the first condition would match 3.

# #![allow(unused_variables)]
#
#fn main() {
let text = match n {
0...3 => "small",
4...6 => "medium",
_ => "large",
};

#}

The next step to exposing our programs to the world is to reading files.

Recall that expect is like unwrap but gives a custom error message. We are going to throw away a few errors here:

// file1.rs
use std::env;
use std::fs::File;

fn main() {
let first = env::args().nth(1).expect("please supply a filename");

let mut file = File::open(&first).expect("can't open the file");

let mut text = String::new();

}

src$file1 file1.rs file had 366 bytes src$ ./file1 frodo.txt
thread 'main' panicked at 'can't open the file: Error { repr: Os { code: 2, message: "No such file or directory" } }', ../src/libcore/result.rs:837
note: Run with RUST_BACKTRACE=1 for a backtrace.
src\$ file1 file1
thread 'main' panicked at 'can't read the file: Error { repr: Custom(Custom { kind: InvalidData, error: StringError("stream did not contain valid UTF-8") }) }', ../src/libcore/result.rs:837
note: Run with RUST_BACKTRACE=1 for a backtrace.


So open can fail because the file doesn't exist or we aren't allowed to read it, and read_to_string can fail because the file doesn't contain valid UTF-8. (Which is fair enough, you can use read_to_end and put the contents into a vector of bytes instead.) For files that aren't too big, reading them in one gulp is useful and straightforward.

If you know anything about file handling in other languages, you may wonder when the file is closed. If we were writing to this file, then not closing it could result in loss of data. But the file here is closed when the function ends and the file variable is dropped.

This 'throwing away errors' thing is getting too much of a habit. You do not want to put this code into a function, knowing that it could so easily crash the whole program. So now we have to talk about exactly what File::open returns. If Option is a value that may contain something or nothing, then Result is a value that may contain something or an error. They both understand unwrap (and its cousin expect) but they are quite different. Result is defined by two type parameters, for the Ok value and the Err value. The Result 'box' has two compartments, one labelled Ok and the other Err.

fn good_or_bad(good: bool) -> Result<i32,String> {
if good {
Ok(42)
} else {
}
}

fn main() {
//Ok(42)

Ok(n) => println!("Cool, I got {}",n),
Err(e) => println!("Huh, I just got {}",e)
}
// Cool, I got 42

}


(The actual 'error' type is arbitrary - a lot of people use strings until they are comfortable with Rust error types.) It's a convenient way to either return one value or another.

This version of the file reading function does not crash. It returns a Result and it is the caller who must decide how to handle the error.

// file2.rs
use std::env;
use std::fs::File;
use std::io;

fn read_to_string(filename: &str) -> Result<String,io::Error> {
let mut file = match File::open(&filename) {
Ok(f) => f,
Err(e) => return Err(e),
};
let mut text = String::new();
Ok(_) => Ok(text),
Err(e) => Err(e),
}
}

fn main() {
let file = env::args().nth(1).expect("please supply a filename");

}


The first match safely extracts the value from Ok, which becomes the value of the match. If it's Err it returns the error, rewrapped as an Err.

The second match returns the string, wrapped up as an Ok, otherwise (again) the error. The actual value in the Ok is unimportant, so we ignore it with _.

This is not so pretty; when most of a function is error handling, then the 'happy path' gets lost. Go tends to have this problem, with lots of explicit early returns, or just ignoring errors. (That is, by the way, the closest thing to evil in the Rust universe.)

Fortunately, there is a shortcut.

The std::io module defines a type alias io::Result<T> which is exactly the same as Result<T,io::Error> and easier to type.

# #![allow(unused_variables)]
#
#fn main() {
fn read_to_string(filename: &str) -> io::Result<String> {
let mut file = File::open(&filename)?;
let mut text = String::new();
Ok(text)
}

#}

That ? operator does almost exactly what the match on File::open does; if the result was an error, then it will immediately return that error. Otherwise, it returns the Ok result. At the end, we still need to wrap up the string as a result.

2017 was a good year for Rust, and ? was one of the cool things that became stable. You will still see the macro try! used in older code:

# #![allow(unused_variables)]
#
#fn main() {
fn read_to_string(filename: &str) -> io::Result<String> {
let mut file = try!(File::open(&filename));
let mut text = String::new();
#}